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Free Craps Strategy and Systems for Betting and Winning Craps
Craps Strategies & Betting Systems
 

Craps Strategy ... Winning Betting Systems ... sound exciting, don't they?

Well, just simmer down there Hoss. One of the biggest misconceptions among amateur gamblers surrounds those words - strategy and system - that they are the key to winning a fortune in the casinos. Nothing could be further from the truth.

The reality is that casino craps and other games are based on statistical probablities - or, in layman's terms, ODDS

Regardless the system or strategy, there is no way to completely turn casino odds in your favor ... if there was, there would be no casinos.

The best we can hope for from a solid craps strategy or betting system is to reduce the casino edge and increase our odds of winning ... just remember that even the best strategies still leave the statistical probablities on the side of the House.

With that in mind, the craps systems and strategies presented here are centered largely around money management - that is, increasing the player's odds of taking home some of the casino's cash and reducing the probability that the casino will keep all of the player's money.

 

 
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"Right" Betting Strategy "Wrong" Betting Strategy
Buy Bets Three Point Molly
Classic Regression Anything But Seven
Sure Fire System Can't Lose After The Come Out
1-3-2-6 System D'Alenbert System
Fibonacci Progression Labouchere System
Martingale System Parlay System
Paroli System Pass/Don't Pass Progression

 

"Right" Betting

Betting WITH the Dice (with 2X odds)

Start by making a two unit bet (in this case $10 or two $5 chips) on the Pass Line. If you crap-out, make another $10 bet on the Pass Line. If you get a natural (7 or 11), pick up your winnings but leave your original $10 bet. Once a point is established, you would take full double odds on your bet. On a point of 4, 5, 9 or 10, you would put $20 behind your $10 Line Bet (odds for a 4 or 10 pay at 2-1 or $40 in this case, odds for a 5 or 9 pay at 3-2 or $30 in this case). On a point of 6 or 8, you would put $25 behind your Line Bet. Although, technically this is more than double odds on a point of 6 or 8, must Casinos allow you to take odds on these numbers in increments of 5 units since the odds for a 6 or 8 pay at 6-5 (or $30 in this case).

Now make a $10 bet on the Come. Follow the same rules as above being sure to take the full double odds once your Come point is established. Follow this bet with yet another $10 Come bet with full double odds. You now have three numbers working for you (one on the Pass Line and two Come bets).

If you find yourself in the middle of a "Hot Roll" you should take advantage of this by making yet another Come bet. Eventually, you should double your original two unit bet by making a $20 bet on the Come rather than $10. But you should only do this after you are ahead by at least 20 units (in this case $100).

IMPORTANT: Once you finally do seven-out, always start with your original two unit bet on the Pass Line. You are very susceptible to short losing streaks which could wipe you out if you continue to play too aggressively (remember the house always has an advantage).

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"Wrong" Betting

Betting AGAINST the Dice (with 2X odds)

While the majority of craps players are "right" bettors, from a strategic point of view, betting "wrong" is just as capable of winning as betting "right". The odds are basically the same (in fact, there is an extremely minute advantage in favor of wrong betting). Still players feel uncomfortable about having to "lay" odds (putting down more money on free-odds then will be won).

Start by making a two unit bet (in this case $10 or two $5 chips) on the Don't Pass Bar. If you win with a craps, pick up your winnings but leave your original $10 bet. If a natural (7 or 11) comes up and you lose, make another $10 bet on the Pass Line. Once a point is established, you would lay full double odds on your bet. By "laying" odds you are putting down more than what you will win. If the point is 4 or 10, the lay odds would be $40 for a potential payoff of $20 (2-1). If the point is 5 or 9, the lay odds would be $30 for a potential payoff of $20 (3-2). If the point is 6 or 8, the lay odds would be $24 for a potential payoff of $20 (6-5).

Now make a $10 bet on the Don't Come. Follow the same rules as above being sure to lay the full double odds once your Don't Come point is established. Follow this bet with yet another $10 Don't Come bet with full double odds. You now have three numbers working "against" you (one on the Don't Pass Line and two Don't Come bets).

If you find yourself in the middle of a "Cold Roll" you should take advantage of this by making yet another Don't Come bet. Eventually, you should double your original two unit bet by making a $20 bet on the Don't Come rather than $10. But you should only do this after you are ahead by at least 20 units (in this case $100).

IMPORTANT: You should only increase your bet during a "Cold Roll" (remember the house always has an advantage).

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Buy Bets

Many smart craps players never make place bets on the 4, 5, 9 or 10 - they make buy bets instead. A buy bet will give you more bang for your buck - that is, you can decrease the casino's edge and take home a lot more of their money.

When you place a bet you do not get the number's "true" odds, unless you buy the bet. If you place the 4 or 10 you get 9:5 odds instead of 2:1, and on the 5 or 9 you get 7:5 instead of 3:2. In order to buy a number, though, the casino requires a 5% commission or "vig". You need to make this extra dollar or two turn from an advantage for the house to an advantage for you.

For example, if you were to place bet $40 on the ten or four you would win $72 at 9:5 odds. However if you were to buy the four or ten for $40, you would pay a $2 vig (5% of $40) and win $80 at 2:1 odds - so you would win more than you would have with a regular place bet.

If you placed $50 on the five or nine you would win $70 (at 7:5) but if you bought the same number you would win $75 (at 3:2).

Now here's a secret - Many casinos will let you buy a bet for the same commission, but at a higher dollar level than 5%.

Lets look at the four and ten. The $2 vig mentioned before (5% of $40) would turn into $3 if you bought the four or ten for $60. However, most casinos will let you buy the four or ten for $50 (instead of $40) and still pay only the $2 vig! Buying the 4 or 10 for $50 will return $100 (at 2:1) instead of $90 (at 9:5).

On the five and nine, you will pay a $3 vig (rounded up from $2.50) on a $50 bet. But you can ask if you can buy the five or nine for $70 and still pay only the $3 vig! Buying the 5 or 9 for $70 will return $105 (at 3:2) instead of $98 (at 7:5).

Another secret involves splitting your buy bets. For example, some casinos will let you buy both the four and ten for $25 each and still only charge the $2 vig! This way, if both the four and ten hits, you'll win $100 instead of $90. And, some casinos will only collect the vig if you win. These methods are not normal procedures, so you have to ask before you make your bets.

Buy bets are almost always more profitable than place bets, except for the six and eight. If you don't know how much to bet, just ask the dealer, and he'll be glad to help.

So, the next time you consider a place bet on the 4, 5, 9 or 10, try buying the number instead. You'll win more, and every single dollar counts - especially if it ends up in your pocket rather than the casino's!

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Three Point Molly

Objective: To have three numbers working for you at all times.

In this strategy you will make a Pass Line bet and two Come bets.

  • Make a Pass Line bet.
  • Backup your Pass Line bet with single or double odds.
  • Make a Come Line bet.
  • Backup each Come Bets with single or double odds (two Come bets maximum).
  • When one of your Come Bets wins, place another Come Bet.
  • Continue this process until the shooter makes his/her Point or Seven-Out.

Each times you make a Come Bet you are protecting your Pass Line bets and taking advantage of a hot roller.

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Classic Regression

Objective: To make a profit on one hit.

In this strategy, you wait until the shooter has made his/her point before placing your bets. After the Point is made you will place two units or $12.00 on both the 6 and 8. After one hit, you will ask the Dealer to come down one unit on both the 6 & 8.

Results: You now have a $2.00 profit and can no longer get hurt by the Seven. In addition, you now have $12.00 working for you. After another hit, bring down all bets and wait for the roller to make his/her point or 7 out, then start the process over.

On two hits your net profit is: $21.00. Now depending on how confident you are, you can come down after the first hit profiting $14.00 or keep betting on the 6 & 8. If you prefer to keep your bets riding make sure that both the 6 & 8 are covered.

Note: There are ten combined ways to make a 6 and 8 and six combined ways for a seven.

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Anything But Seven

Objective: To win on any number thrown except a Seven.

  • Don't place any bets on the Don't Pass or Pass Line, but wait until a point has been established.
  • Place two units on 5, 6, & 8.
  • Place one unit on the Field.

Results: This method is a little riskier than the previous strategies, since your total monetary risk is: $39.00. Therefore, it is suggested that you remove all bets after three rolls. Should the shooter hold the dice for at least three rolls, you will stand to win anything from $15.00-$27.00(more if the numbers 2 or 12 are rolled).

Statistic: The average roller rolls the dice 5 times before rolling a seven.

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Sure Fire

Bypass the come out roll and bet on all of the place numbers for one roll only. You bet $5 on the four, five, nine, and ten, and place $6 each on the 6 and 8, so you have $32 in play. You'll win on the four or ten ($9), five or nine ($7), and six or eight ($7). However, you'll lose all $32 if the seven rolls, so you may have to win five more times (5 x $7 = $35) just to get your $32 back.

A variation involves placing the same numbers BEFORE the come out roll, along with a pass line bet to protect you from the seven. You also make a "3-way" craps bet, which is a one roll bet for the numbers 2, 3 and 12. If you bet $3 ($1 each) the payoff is 30:1 ($30) on the two and twelve, and 15:1 ($15) on the three.

So you'll bet $3 3-way craps, along with $40 on the pass line. Place $5 on the four, five, nine and ten, and $6 each on the six and eight. Be sure to request that all of your bets be "ON" for the come out roll. This way, the seven will not hurt you. Here's what happens when each number hits -

4 or 10 - win $6 (+$9 place - $3 3-way)

5 or 9 - win $4 (+$7 place - $3 3-way)

6 or 8 - win $4 (+7 place - $3 3-way)

7 - win $5 (+$40 pass - $32 place - $3 3-way)

11- win $37 (+$40 pass - $3 3-way)

2 or 12 - lose $10 ($30 3-way - $40 pass)

3 - lose $25 ( + $15 3-way - $40 pass )

Another slight variation of this play is to make a $35 pass line bet instead of $40. This way the seven will give you a push, but you'll only lose $5 (instead of $10) on the 2/12 or $20 (instead of $25) on the 3.

What this does is shift the primary burden of losing from the seven (at 6:1 odds) to the three (at 12:1 odds). In the first mentioned "sure-fire" system, if you lost on the seven, you would lose $32. In this variation, if you lose on the 3, you're out only $25.

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Can't Lose After The Come Out Roll

This involves betting against the shooter, and then hedging whatever point comes up so that you win if the point is hit or the player sevens out! Here's how it works:

Make a $30 Don't Pass bet along with a $1 Pass bet.

If a point is made, you now place one of the following bets (depending on what point was placed)

If the point is a 4 or 10, you will place a $20 Free Odds bet behind your $1 Pass bet.

If the point is a 5 or 9, you will place a $24 Free Odds bet behind your $1 Pass bet.

If the point is 6 or 8, you will place a $27 Free Odds bet behind your $1 Pass bet.

From this point on, you have no chance of losing.

Now lets look at this system mathematically to show you how it works:

On the come out roll.....If you roll a 2 or 3, you win $29

You lose $29 on a seven or eleven.

If you throw a 12, you lose $1

From this point on....you can't lose

Now if the point is 4 or 10, you win $11 if you throw another 4 or 10, or $9 if you throw a seven!

If the point is 5 or 9, you win $7 if you throw another 5 or 9, or $5 if you throw a seven!

If the point is 6 or 8, you win $1 if you throw another 6 or 8, and $2 if you throw a seven!

So you can see that by playing this system, there is no possible way to lose after the come out roll.

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1-3-2-6

Similar to the Paroli system, 1-3-2-6 is based on the premise that you can win four times in a row.

Your initial bet is 1 unit, the second 3 units, the third 2 units and the fourth 6 units. Let's assume that each unit is $10 and the odds are 1:1 - even money.

The first bet is $10. When winning, $10 is added to the $20 on the table making the second bet $30. When winning again on the second bet, there would be $60 on the table. Of this you take down $40 and the third bet is now $20. If the third bet wins, you will have $40 on the table to which you add $20 making a total of $60 for the fourth bet.

If the fourth bet wins, there would be a total of $120, of which $100 is net profit. Now all the bet with the profit is taken down and you start the system all over again at $10.

If you lose the first bet, your loss is $10. The second level loss is $20. At the third level, a loss will give you a net profit of $20. At the fourth level, a loss leaves you breaking even. Each time you lose, you start all over again at $10.

The attraction of this system is that you risk $20 at a chance of making $100 net profit. This means you can lose five times, and with one win get your money back.

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D'Alenbert
A hybrid of Martingale and Insurance betting systems, bets are raised one unit after each losing bet and lowered one unit after each winning bet. The sequence and amount raised or lowered can be varied to suit particular games and odds.

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Fibonacci Progression

A Fibonacci progression steps as follows: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, etc. - where each number is a sum of the previous two numbers. The basic idea is to get two wins in a row.

For each loss, step up one in the progression. For each win, repeat the current bet. If you win again, start the progression over. If you lose, advance one step.

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Labouchere

The Labouchere system is also known as the 'Cancellation' system. There are several variations, but in its simplest form, you write down a series or a set of numbers, such as 1, 2, 3, 4, 5, 6. The series can be any length and does not have to be sequential. The choice of a particular series depends on the type of game you want to apply it to and the odds of the bet.

Each number represents the amount in units or chips to bet. You bet the first and last of these numbers. In the example above, that would be 1 and 6, totaling 7 units.

When you win, cross off those two numbers and bet the next two outside numbers. In the case of our example, 2 and 5. If you win again you bet on the next two remaining numbers 3 and 4, and if you win that too, you would have made a 'coup' or completed one game. Then restart the system.

If you lose, add that one number to the end of the series. Say you lost your first bet of 7 units (1+6). Then you add number 7 to the end of the series to look like this: 1, 2, 3, 4, 5, 6, 7 and your next bet would equal 8 units (1+7). If you won the first bet but lost the second 2 and 5, then the series of numbers would look like this: 2, 3, 4, 5, 7.

If you work it out, you will see that when the series is completed or when you make a 'coup', there is always a profit. The negative side of this system is that you could end up betting large sums of money even if your initial bet is small.

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Martingale

The Martingale betting system is a very old and extremely simple system. It is based on the probability that one won't lose an infinite number of times in a row and is usually applied to even money bets.

Start with a one unit bet. If you win, bet the same amount again. If you lose, double your bet. Each time you lose, double your last lost bet. Eventually, the odds say you will win. When you win you would recover all your lost bets plus one unit profit against your initial wager.

Although infallible in theory, the Martingale system requires a large bankroll, has a very low return and is a very risky one because of the maximum bet limits imposed by the casinos.

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Parlay

This Parlay is similar to the Paroli system and os designed to, in effect, pyramid your profits. Pyramiding is a parlay wager whereby the original wager plus its winnings are played on successive wagers. Commonly used in horse racing betting, you make a bet and if you win you re-invest the winnings on the next bet or Let It Ride as it were.

It is one of the oldest methods of wagering and was originally derived from the same premise that banking systems use to compound interest.

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Paroli

The Paroli system is somewhat the opposite of the Martingale system. You start with one bet and you increase your bet when you win rather than when you lose. However, you must plan a betting procedure whereby you know how far you will let the bet build before you take it down to the initial starting bet and how much to raise after each win. This obviously depends on the type of game played and the odds of the bet.

The advantage of this system is that it does not require a large bankroll. It lets the profit ride and cuts short the losses.

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Pass/Don't Pass Progression

Start with 26 units. Bet one unit on either Pass Line or Don't Pass Line. If this bet is won, parlay it and wager both bet and win, or two units. This is the heart of the system: one MUST back bet or parlay the win.

If you win a second time, you will be ahead 3 units.

Now start again. The betting progression is as follows: 1, 1, 1, 2, 2, 3, 4, 5, 7 for 26 total units.

Sample play:

Bet A (1 unit): Lost
Bet B (1unit): Lost
Bet C (1 unit): Lost
Bet D (2 units): Won
Bet E parlay (2 units plus 2 units just won): Won

You're now ahead by two units (28 units total). Start over again with a one unit bet. You have a total of nine consecutive chances before you limit your losses.

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Random Craps Tips
10 QUICK SHOTS
1

Progressive System for Place 6 & 8 Bets

Uses a 5-level loss progression:
6, 12, 30, 90, 240

Place 6 & 8 are OFF on the come-out roll.

Progress to next level on any loss.

Start progression over on any win or if level 5 is lost.

2

Regression System for Place 6 & 8 Bets

Starts w/ $24 each and regresses $6 after each non-come out roll.

Starts over when a 7-out is rolled.

3

Win On Anything But 7

Bet $ 10 on Place 5

Bet $ 12 on Place 6

Bet $ 12 on Place 8

Call ON All Place bets

Bet $ 5 on Field

4

3-Tier Progression for Don't Pass

If shooter makes 3 passes, then stop betting until shooter 7's out

Bet in 3 tiers of:
$10/$20/$30
$30/$60/$90
$90/$180/$270

5

Hoyle's Press Variation

Win one unit on the Don't Pass

For each loss, keep bet the same as the last

For each win, make the same bet again + 1 unit, not to exceed loss +1

6

Place 5, 6, 8, 9 Inside Regression

When point established, bet $66 total on inside place numbers

After 1st win, regress to $22 inside

After 2nd win, take all Place bets down

7

Simple Counting Delay

Wait until a point has been established, then count 3 more rolls and make a Don't Come bet

If the point is won or lost before 3 rolls are counted then no bet is made, then the counter is reset to zero, and the cycle starts over

8

Follow The Last Win

Bet Pass Line or Don't Pass depending on which won last

After any win progress up one unit

After any loss start over

9

3 Decision Delay and Parlay

Wait for 3 winning Pass line decisions then bet Don't Pass

If bet wins then wait until another 3rd decision and Parlay the amount

If bet loses then wait until another 3rd decision and bet same amount

10

Field Bet Progression

After 5 non-field rolls, bet the field

If the bet wins, then start progression over

If the bet loses, wait another 5 non-Field rolls and increment bet amount

 

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